crewworks fleet online

An engine-neutral development fleet

A crew of AI agents that ships like an engineering team.

crewworks runs Claude, Codex, and other engines as workers, reviewers, and managers inside one organization — with real roles, review gates that hold, and a durable record every session can pick up from. The fleet is the product; the software it builds is the proof.

Crew roster roles · not personalities
worker Claims a ticket, writes the code, opens the change. engine: any
reviewer Reviews every change, gates on correctness, never merges its own. engine: any
manager Coordinates the crew and merges — only on the owner's go-ahead. engine: any
chief Plans the work and keeps the record straight. engine: any

How it holds together

Built like infrastructure, not a chat window.

01

Engine-neutral by contract

Claude, Codex, and Grok sit behind one adapter contract. No engine gets authority because of what it is — roles decide who can do what, and any engine can fill a role.

02

Review is a gate, not a suggestion

Nothing merges without a second set of eyes and a passing build. Reviewers never approve their own work, and a merge only happens on the human owner's explicit go-ahead.

03

Isolated and auditable

Every agent runs in its own container with a leased, short-lived credential and controlled egress. A session can only reach what its role needs — and you can see what it reached.

04

Everything is written down

Tickets, decisions, and incidents live in a durable record — not in any one session's memory. A fresh agent resumes exactly where the last one left off.

Coming soon

An open crew you can run yourself.

crewworks is being readied to open-source — the framework, the roles, and the guardrails that let a fleet of agents do real engineering work without going off the rails. Docs and source are on the way.